Feb 28, 2007, 02:21 PM // 14:21
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#1
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Ascalonian Squire
Join Date: Nov 2006
Guild: Bodyznatchers
Profession: Me/N
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Should Insp skills be the new Primary?
Primary att's is something thats been on my mind a while. all other caster primary's are unique due to the energy management skills they have for that proffession ie: Divine Favor, Energy Storage, Soul Reaping etc, yet for the mesmer you have fast casting. dont get me wrong FC is cool as but why are the insperation skills out for all to use?
When Prophecies came out the only skill in FC was Mantra of Recovery (E) and all the enegy management was out in the insperation slot. im just wondering why all the other proffessions enegy mng't skills are in primary but mesmer's aren't? would it be that bad if mesmers only had 3 att's? or did they just run out of skill ideas for FC?
Does anyone else think insperation skills should've been placed in Fast Casting? dont let the titles put you off just cause ones called insp & other fc im talking about the e'mngt skills not being in the primary att's slot.
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Feb 28, 2007, 02:28 PM // 14:28
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#2
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Mesmers are interrupters. They Fast Cast. That's their thing. I would be upset is Fast Casting was removed from the game. The fact that there is nothing too useful in Fast Casting is what makes mesmer such a great secondary profession.
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Feb 28, 2007, 02:35 PM // 14:35
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#3
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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It's just the way it works. If your primary attribute doesn't give you enough energy management, you could use secondary attributes ( glyphs, insp, blood magic ) for extra energy.
Fast Casting owns.
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Feb 28, 2007, 06:01 PM // 18:01
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#4
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Ascalonian Squire
Join Date: Nov 2006
Guild: Bodyznatchers
Profession: Me/N
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Quote:
Originally Posted by Celestial Beaver
Mesmers are interrupters. They Fast Cast. That's their thing. I would be upset is Fast Casting was removed from the game. The fact that there is nothing too useful in Fast Casting is what makes mesmer such a great secondary profession.
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Quote:
Originally Posted by Yanman.be
It's just the way it works. If your primary attribute doesn't give you enough energy management, you could use secondary attributes ( glyphs, insp, blood magic ) for extra energy.
Fast Casting owns.
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Both valid & im not disagreeing with you, mesmers are more than just interupters, by profession alone the mesmer is the 'Counter prof of all the other professions imho', its the mesmers sole duty to prevent others from performing at full capacity. (hence the mesmer hate lol)
How bout this! What if through Insperation it gave the mesmer the natural ability to fast cast? both using the same att's. That way the mesmer could still FC with higher att's & also use the insperation & fc skills as one?
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Feb 28, 2007, 06:10 PM // 18:10
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#5
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Krytan Explorer
Join Date: Jan 2007
Location: Almkerk, The Netherlands
Profession: P/W
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You should use GoLe atm over Insp IMO.
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Mar 01, 2007, 12:03 AM // 00:03
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#6
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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No.
Fast casting is a viable primary attribute line, most people seem to think that because it doesn't give you more energy it's a bad primary. It functions well, and the skill line is less than obvious to your average player, and mesmer for that matter. I don't see any issues with this line of skills aside from the lack of skills in general.
That will be fixed in chapter four no doubt, where the mesmer will be imbued with a variety of counters for the next set of skills every other class recieves.
I've heard gripes about fast casting ever since guild wars began and I honestly doubt Anet will do anything regarding this attribute line until the fourth chapter is released. If you merged FC and Inspir you'd have too much power on the mesmer. it'd be over powered and everyone would complain.
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Mar 01, 2007, 03:20 AM // 03:20
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#7
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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Inspiration is the worst attribute we have.
I wouldn't want it to be our primary.
I have never specialized in inspiration. It's only there for energy management if my secondary doesn't have better e-management....which is rare.
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Mar 01, 2007, 06:29 AM // 06:29
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#8
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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No, inspiration was hurt way too much to be made primary; besides, people would have fast casting as secondary attributte, that would generate problems, because I would have 9 FC on my monk over a shield. Elementalists would be awesome.
I would have to disagree that interrupting is the "mesmer" thing. If anyone, it's ranger's, because the most powerfull interrupts are always in their bars in competitive play. I'd define mesmer as a class to gradually waste the enemy with enemy's own power.
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Mar 01, 2007, 08:39 AM // 08:39
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#9
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Mitchel
You should use GoLe atm over Insp IMO.
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I've just started doing this...and it's awesome.
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Mar 01, 2007, 03:29 PM // 15:29
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#10
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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Warriors have at least 1 skill in its primary attribute to gain energy (but its an elite).
Ritualists have skills in their primary attribute for energy efficiency.
However, both do not have their attributes actually giving you energy proficiency (Spawning gives more life to created creatures, but you gain some of the energy back when you create a spirit - because it takes sooo long to do so).
Anyway, FC is there to make use of some of inspiration's long casting time spells. Ether Feast (the only healing skill the Mesmer has) takes so long to cast - but with FC, its comparable to some other healing skills used by other professions.
To make FC available for everyone to use will be an imbalance to say the least. To remove it would make the Mesmer have less attributes than any other profession.
As others have said, FC makes the Mesmer useful (we just can't have a stylish character that is just weaker than everyone else, right?)
If we did have Inspiration as the Primary, casting times should be down by like 90%, to compensate for the loss of FC.
How many max out on Inspiration Magic anyway?
So, I say we are just fine as we are.
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Mar 01, 2007, 05:10 PM // 17:10
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#11
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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YES! make FC not the primary attribute! Omg, my E/Me is going to pwn! 1.5 sec Meteor Shower FTW!.
Hmmm, nah Anet will never see the use in that...
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Mar 01, 2007, 06:31 PM // 18:31
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#12
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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[QUOTE=Pick Me]
As others have said, FC makes the Mesmer useful (we just can't have a stylish character that is just weaker than everyone else, right?)
QUOTE]
That's just the issue, people assume mesmers are weaker because their primary line isnt as distinctly useful as everyone elses (I.E. DF, Str, E-Storage)
When it's really not the case..
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Mar 01, 2007, 06:43 PM // 18:43
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#13
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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[QUOTE=Pat_vaynard]
Quote:
Originally Posted by Pick Me
As others have said, FC makes the Mesmer useful (we just can't have a stylish character that is just weaker than everyone else, right?)
QUOTE]
That's just the issue, people assume mesmers are weaker because their primary line isnt as distinctly useful as everyone elses (I.E. DF, Str, E-Storage)
When it's really not the case..
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Agreed. Mesmer's aren't weak, but without FC, we'd just be the equivalent to a x/Me, which is what I was trying to say.
In all fairness, I could see FC better than soul reaping. If I was against a Ritualst, Necromancer, Elementalist, Warrior, Ranger, Assassin, Dervish, Paragon, and Monk, I would notice that a Ritualist's Spirit is a bit more heartier than a x/Rit's. I would notice that a Warrior hits harder with more strength. I would notice that a Monk heals more, a Ranger is able to use more skills.
I wouldn't notice Soul Reaping though (on a 1v1 battle). But the necro would notice me casting faster than normal. And let's face it, people's slow reaction time benefits from the FC of a mesmer.
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Mar 01, 2007, 08:50 PM // 20:50
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#14
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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yeah soul reaping is mostly usless in its inherent effect until someone dies, then its gravy.
in pve, ALOT of deaths give necros huge energy gain over there natural e regenoration.
mesmers have the worst energy management, and thats abit shit for a class thats ment to tobe about energy manipulation etc..
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Mar 02, 2007, 12:58 AM // 00:58
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#15
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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Quote:
Originally Posted by pingu666
mesmers have the worst energy management, and thats abit shit for a class thats ment to tobe about energy manipulation etc..
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Wow you're kidding right? they have by far the best energy management line in the game, do you even read any of their abilities? Several dom skills have energy procs as well as numerous inspiration skills. Most people choose mesmer secondaries BECAUSE of the e-management they gain.
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Mar 02, 2007, 07:33 AM // 07:33
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#16
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Pat_vaynard
Wow you're kidding right? they have by far the best energy management line in the game, do you even read any of their abilities?
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That changed two balance updates ago. Since then, Glyph of Lesser Energy has been better than the Inspiration line for emanagement.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Mar 02, 2007, 08:56 AM // 08:56
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#17
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Ascalonian Squire
Join Date: Apr 2006
Guild: The Black Dye Cartel [幸sad]
Profession: Me/
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I'm very aware of GoLE but not -all- of inspir was nerfed, power drain is still as viable as ever.
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Mar 02, 2007, 02:46 PM // 14:46
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#18
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Quote:
Originally Posted by II Mr Sinister II
Primary att's is something thats been on my mind a while. all other caster primary's are unique due to the energy management skills they have for that proffession ie: Divine Favor, Energy Storage, Soul Reaping etc, yet for the mesmer you have fast casting. dont get me wrong FC is cool as but why are the insperation skills out for all to use?
When Prophecies came out the only skill in FC was Mantra of Recovery (E) and all the enegy management was out in the insperation slot. im just wondering why all the other professions energy management skills are in primary but mesmer's aren't? would it be that bad if mesmers only had 3 att's? or did they just run out of skill ideas for FC?
Does anyone else think inspiration skills should've been placed in Fast Casting? dont let the titles put you off just cause ones called insp & other fc im talking about the e'mngt skills not being in the primary att's slot.
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Well if u look at the skills and what there linked to attributes u will see they match, Strength = physical skills, Energy Storage = energy saving Skills, fast casting = skills based around casting faster. I Think fast casting is very useful, i agree mesmers energy management is somewhat wanting due to all its changes but the ability to fast cast far outshines that down side
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Mar 03, 2007, 12:52 AM // 00:52
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#19
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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Quote:
Originally Posted by Ensign
That changed two balance updates ago. Since then, Glyph of Lesser Energy has been better than the Inspiration line for emanagement.
Peace,
-CxE
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ive looked, ive compaired, gole, isnt just abit better, its hugely better
> my comparison http://www.guildwarsguru.com/forum/s...6&postcount=45
giving mesmers decent/level with other professions energy management would give them a nice boost in pve
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Mar 03, 2007, 01:15 AM // 01:15
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#20
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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@ sinister : strength makes it that you have to use less energy to get your job done, so yes it is a energy management.
Also warriors use Adrenaline mostly, so there is no need for a great energy management.
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